class TGpuParameterPrimitive

template<class T, bool IsRenderProxy>

A handle that allows you to set a GpuProgram parameter.

Internally keeps a reference to the GPU parameter buffer and the necessary offsets. You should specialize this type for specific parameter types.

Object of this type must be returned by a Material. Setting/Getting parameter values will internally access a GPU parameter buffer attached to the Material this parameter was created from. Anything rendered with that material will then use those set values.

Public

Constructors

TGpuParameterPrimitive<T, IsRenderProxy>

TGpuParameterPrimitive<T, IsRenderProxy>()

TGpuParameterPrimitive<T, IsRenderProxy>

TGpuParameterPrimitive<T, IsRenderProxy>(const GpuUniformBufferMemberInformation *parameterInformation, const GpuParamsType &parent)

Methods

Set

void Set(const T &value, u32 arrayIdx = 0) const

Sets a parameter value at the specified array index.

If parameter does not contain an array leave the index at 0.

Get

T Get(u32 arrayIdx = 0) const

Returns a value of a parameter at the specified array index.

If parameter does not contain an array leave the index at 0.

Operators

operator==

bool operator==(const std::nullptr_t &nullval) const

Checks if param is initialized.

Protected

Fields

mParent

GpuParamsType mParent

mParameterInformation

const GpuUniformBufferMemberInformation * mParameterInformation