class TGpuParameterStorageTexture

template<bool IsRenderProxy>

A handle that allows you to set a GpuProgram parameter.

Internally keeps a reference to the GPU parameter buffer and the necessary offsets. You should specialize this type for specific parameter types.

Object of this type must be returned by a Material. Setting/Getting parameter values will internally access a GPU parameter buffer attached to the Material this parameter was created from. Anything rendered with that material will then use those set values.

Public

Constructors

TGpuParameterStorageTexture<IsRenderProxy>

TGpuParameterStorageTexture<IsRenderProxy>

TGpuParameterStorageTexture<IsRenderProxy>(const GpuParameterBinding &binding, const GpuParamsType &parent)

Methods

Set

void Set(const TextureType &texture, const TextureSurface &surface = TextureSurface(), u32 arrayIndex = 0) const

Get

TextureType Get(u32 arrayIndex = 0) const

Operators

operator==

bool operator==(const std::nullptr_t &nullval) const

Checks if param is initialized.

Protected

Fields

mParent

GpuParamsType mParent

mBinding