struct
TextureCopyInformation
Structure used for specifying information about a texture copy operation.
Public
Fields
SourceFace
u32 SourceFace
Face from which to copy.
This can be an entry in an array of textures, or a single face of a cube map. If cubemap array, then each array entry takes up six faces.
SourceMip
u32 SourceMip
Mip level from which to copy.
SourceVolume
PixelVolume SourceVolume
Pixel volume from which to copy from.
This defaults to all pixels of the face.
DestinationFace
u32 DestinationFace
Face to which to copy.
This can be an entry in an array of textures, or a single face of a cube map. If cubemap array, then each array entry takes up six faces.
DestinationMip
u32 DestinationMip
Mip level to which to copy.
FaceCount
u32 FaceCount
Number of faces to copy.
DestinationPosition
Vector3I DestinationPosition
Coordinates to write the source pixels to.
The destination texture must have enough pixels to fit the entire source volume.