Image

Manipulating images.

Classes

  • Color Color represented as 4 components, each being a floating point value ranging from 0 to 1.
  • PixelData — A buffer describing a volume (3D), image (2D) or line (1D) of pixels in memory.
  • PixelUtility Utility methods for converting and managing pixel data and formats.
  • TGpuTextureMappedScope — RAII wrapper returned by Texture::Map operation.
  • Texture — Abstract class representing a texture.

Structs

Enums

Internal

Symbols intended for engine-internal use. Not part of the public API.

Classes

Structs

Enums

  • TreeTextureAtlasLayout::NodeOrientation — Determines how are child nodes laid out in a container node.
  • TreeTextureAtlasLayout::NodeState State a node in the tree can be in.
  • TreeTextureAtlasLayout::FreeNodeBucketType — Buckets in which to organize free nodes in.