struct
UniformInformation
Information how a resource maps to a certain uniform set/slot.
Public
Fields
Name
String Name
Type
ElementType
GpuBufferFormat ElementType
For textures and non-structured buffers, type stored in each element.
Set
u32 Set
Slot
u32 Slot
ArraySize
u32 ArraySize
DynamicOffsetIndex
u32 DynamicOffsetIndex
Usage
GpuProgramStageBits Usage
SequentialBindingIndex
u32 SequentialBindingIndex
Mapping into the UniformsPerType array, for the current type.
SequentialResourceIndex
u32 SequentialResourceIndex
Similar to SequentialBindingIndex, but accounts for array size of each entry of the same type prior to this entry.
SequentialSamplerBindingIndex
u32 SequentialSamplerBindingIndex
Mapping into the UniformsPerType array for the sampler, if this uniform is a combined texture/sampler.
SequentialSamplerResourceIndex
u32 SequentialSamplerResourceIndex
Similar to SequentialSamplerBindingIndex, but accounts for array size of each entry of the same type prior to this entry.