class render::BuiltinResources

Built-in engine resources available to the render thread.

Public

Methods

staticInstance

static T &Instance()

Returns a reference to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticInstancePtr

static T *InstancePtr()

Returns a pointer to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticShutDown

static void ShutDown()

Shuts down this module and frees any resources it is using.

staticIsStarted

static bool IsStarted()

Query if the module has been started.

Fields

WhiteTexture2D

SPtr<Texture> WhiteTexture2D

BlackTexture2D

SPtr<Texture> BlackTexture2D

NormalTexture2D

SPtr<Texture> NormalTexture2D

WhiteTexture3D

SPtr<Texture> WhiteTexture3D

BlackTexture3D

SPtr<Texture> BlackTexture3D

Protected

Methods

~Module<T>

virtual ~Module<T>() = default

OnStartUp

virtual void OnStartUp()

Override if you want your module to be notified once it has been constructed and started.

OnShutDown

virtual void OnShutDown()

Override if you want your module to be notified just before it is deleted.

staticInstanceInternal

static T *&InstanceInternal()

Returns a singleton instance of this module.

staticIsDestroyed

static bool &IsDestroyed()

Checks has the Module been shut down.

staticIsStartedUp

static bool &IsStartedUp()

Checks has the Module been started up.