class
render::CompositeMaterial
Blends the contents of the provided texture with the bound render target.
Public
Constructors
CompositeMaterial
Methods
staticInitMetaDataInternal
Initialize
Initializes the material.
Use this instead of the constructor to perform any one-time setup before using the material.
Execute
Executes the post-process effect with the provided parameters and writes the results to the provided render target.
- commandBuffer
- Command buffer to execute on.
- source
- Texture to blend with the target.
- target
- Render target to blend with and write the results to.
- tint
- Optional value to multiply all the values from before blending.
~RendererMaterial<T>
staticGet
Retrieves an instance of this renderer material.
If material has multiple variations the first available variation will be returned.
staticGetShaderPath
Returns the path to the built-in (non-overriden) shader used by this material.
staticGetShaderDefines
Returns a set of dynamically defined defines used when compiling this shader.
CreateGpuParameterSet
Creates a new instance of GPU parameters for this material.
Protected
Methods
InitializeInternal
Initializes the renderer material.
To be called right after construction.
staticIsShaderInitialized
Checks if the Shader object has been created.
Not variations of the material can be compiled until the shader is created first.
staticIsRendereMaterialVariationCompiled
Checks if a particular variation has been compiled and initialized.
staticInitializeShader
Initializes the Shader object.
This needs to be done before attempting to compile any instances for the material.
staticCompileRendererMaterialVariation
Compiles and initializes a particular variation of the renderer material.
staticCompileShaderVariation
Compiles a particular shader variation.