enum BuiltinShader
Types of builtin shaders that are always available.
Values
| Name | Value | Description |
|---|---|---|
Custom |
0 |
|
Standard |
1 |
Physically based shader used for opaque 3D geometry. |
Transparent |
2 |
Physically based shader used for transparent 3D geometry. |
ParticlesUnlit |
3 |
Special shader used for rendering particles without any lighting, with support for transparency. |
ParticlesLit |
4 |
Special shader used for rendering particles with lighting using the forward rendering pipeline (supports transparency). |
ParticlesLitOpaque |
5 |
Special shader used for rendering particles with lighting using the deferred rendering pipeline (no support for transparency). |
Decal |
6 |
Special shader used for rendering decals that project onto other geometry. |