enum BuiltinShader

Types of builtin shaders that are always available.

Values

NameValueDescription
Custom 0
Standard 1 Physically based shader used for opaque 3D geometry.
Transparent 2 Physically based shader used for transparent 3D geometry.
ParticlesUnlit 3 Special shader used for rendering particles without any lighting, with support for transparency.
ParticlesLit 4 Special shader used for rendering particles with lighting using the forward rendering pipeline (supports transparency).
ParticlesLitOpaque 5 Special shader used for rendering particles with lighting using the deferred rendering pipeline (no support for transparency).
Decal 6 Special shader used for rendering decals that project onto other geometry.