enum MeshFlag
Flags that control Mesh behaviour.
Values
| Name | Value | Description |
|---|---|---|
Static |
1 |
Mesh is not going to change ever, or is going to change rarely. |
Dynamic |
2 |
Mesh is going to change often (e.g. every frame). |
UnorderedAccess |
4 |
Mesh vertex and input buffers can be bound for unordered access (i.e. structured storage buffers) in the shaders. |
KeepCPUCopy |
8 |
Normally when a mesh is uploaded to the GPU, the CPU memory is no longer needed so it will be released. |