Mesh
Mesh (vertex, index) management related.
Classes
-
VertexElemIterator— Iterator that allows you to easily populate or read vertex elements in MeshData. -
MeshData— Contains mesh vertex and index data used for initializing, updating and reading mesh data from Mesh. -
MeshProperties— Properties of a Mesh. -
Mesh— Primary class for holding geometry.
Structs
-
BoneWeight— Contains per-vertex bone weights and indexes used for skinning, for up to four bones. -
MeshCreateInformation— Information used for creation of a new Mesh object.
Enums
Internal
Symbols intended for engine-internal use. Not part of the public API.
Classes
-
MeshBase— Base class all mesh implementations derive from. -
render::MeshBase— Render proxy used as a basis for all implemenations of meshes. -
MeshUtility— Performs various operations on mesh geometry. -
ShapeMeshes2D— Helper class for easily creating common 2D shapes. -
ShapeMeshes3D— Helper class for easily creating common 3D shapes.
Structs
-
PackedNormal— Normal packed in a 32-bit structure.