Importer
Import of resources into engine friendly format.
Classes
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ImportOptions— Base class for creating import options from. -
AudioClipImportOptions— Contains import options you may use to control how an audio clip is imported. -
Importer— Module responsible for importing various asset types and converting them to types usable by the engine. -
MeshImportOptions— Contains import options you may use to control how is a mesh imported from some external format into engine format. -
ShaderImportOptions— Contains import options you may use to control how is a shader imported. -
ShaderIncludeImporter— Importer using for importing GPU program (shader) include files. -
TextureImportOptions— Contains import options you may use to control how is a texture imported.
Structs
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SubResource— Contains a resource that was imported from a file that contains multiple resources (for example an animation from an FBX file). -
MultiResource— Contains a group of resources imported from a single source file. -
AnimationSplitInfo— Information about how to split an AnimationClip into multiple separate clips. -
ImportedAnimationEvents— A set of animation events that will be added to an animation clip during animation import.
Enums
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CollisionMeshType— Controls what type of collision mesh should be imported during mesh import.
Free functions
Internal
Symbols intended for engine-internal use. Not part of the public API.
Classes
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SpecificImporter— Abstract class that is to be specialized for converting a certain asset type into an engine usable resource (for example a .png file into an engine usable texture).
Structs
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SubResourceRaw— Contains a resource that was imported from a file that contains multiple resources (for example an animation from an FBX file).
Enums
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ImporterAsyncMode— Modes signififying the level of asynchronous functionality provided by a SpecificImporter.