class
AudioManager
Inherits:
Module<AudioManager>
Takes care of loading, initializing and shutting down of a particular audio system implementation.
Public
Constructors
AudioManager
AudioManager(const String &pluginName)
Initializes the audio manager and a particular audio system implementation.
- pluginName
- Name of the plugin containing an audio system implementation.
Methods
~AudioManager
~AudioManager() noexcept
staticInstance
static T &Instance()
Returns a reference to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticInstancePtr
static T *InstancePtr()
Returns a pointer to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticShutDown
static void ShutDown()
Shuts down this module and frees any resources it is using.
staticIsStarted
static bool IsStarted()
Query if the module has been started.
Protected
Methods
~Module<T>
virtual ~Module<T>() = default
OnStartUp
virtual void OnStartUp()
Override if you want your module to be notified once it has been constructed and started.
OnShutDown
virtual void OnShutDown()
Override if you want your module to be notified just before it is deleted.
staticInstanceInternal
static T *&InstanceInternal()
Returns a singleton instance of this module.
Private
Fields
mPlugin
LoadedPlugin mPlugin
mFactory
AudioFactory * mFactory