Audio
Audio clips, 3D sound and music reproduction.
Classes
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Audio— Provides global functionality relating to sounds and music. -
AudioClip— Audio clip stores audio data in a compressed or uncompressed format. -
AudioUtility— Provides various utility functionality relating to audio. -
AudioListener— Represents a listener that hears audio sources. -
AudioSource— Represents a source for emitting audio.
Structs
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AudioDataInfo— Meta-data describing a chunk of audio. -
AudioDevice— Identifier for a device that can be used for playing audio. -
AudioClipCreateInformation— Descriptor used for initializing an audio clip.
Enums
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AudioFormat— Valid internal engine audio formats. -
AudioReadMode— Modes that determine how and when is audio data read. -
AudioSourceState— Valid states in which AudioSource can be in.
Free functions
Internal
Symbols intended for engine-internal use. Not part of the public API.
Classes
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AudioFactory— Creates and destroys a specific audio system implementation. -
AudioManager— Takes care of loading, initializing and shutting down of a particular audio system implementation. -
IAudioListenerImplementation— Low-level interface for an audio source. -
IAudioSourceImplementation— Low-level interface for an audio source.