class
EditorScriptLibrary
Handles initialization/shutdown of the script systems and loading/refresh of engine and editor-specific assemblies.
Public
Constructors
EditorScriptLibrary
Methods
Initialize
Called when the script system is being activated.
Update
Called once per frame.
Reload
Called when the script libraries should be reloaded (for example when they are recompiled).
Destroy
Called when the script system is being destroyed.
GetScriptAssemblyFolder
Returns the absolute path to the folder where script assemblies are located in.
GetEditorAssemblyPath
Returns the absolute path to the built-in managed editor assembly file.
GetEditorAssemblyName
Returns the name of the assembly that wraps built-in editor functionality, without extension.
GetEditorScriptAssemblyPath
Returns the absolute path of the managed editor script assembly file.
GetScriptEditorAssemblyName
Returns the name of the assembly that wraps user implemented editor functionality, without extension.
staticInstance
Returns the singleton instance of this library.