EditorScript
Contains script interop objects and other scripting functionality for the editor layer.
Subcategories
Classes
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EditorWindowDropTarget— Drop target associated with a particular editor window. -
EditorScriptLibrary— Handles initialization/shutdown of the script systems and loading/refresh of engine and editor-specific assemblies. -
EditorScriptManager— Handles all editor script modules, updates editor windows and similar. -
GUIGameObjectField— GUI object that displays a field in which a GameObject can be dragged and dropped. -
GUIResourceField— GUI object that displays a field in which a Resource can be dragged and dropped. -
GUITextureField— GUI object that displays a field in which a Texture or a SpriteTexture can be dragged and dropped. -
InspectorUtility— Provides information about custom inspectors. -
ManagedUndoableOperation— Extensible class that allows scripts to create their own undoable commands. -
ManagedSceneGizmosFactory— Factory that creates ManagedSceneGizmos types. -
ManagedSceneGizmos— Manages all active managed gizmo methods. -
ManagedSceneHandlesFactory— Factory that creates ManagedSceneHandles types. -
ManagedSceneHandles— Renders, updates and manipulates handles declared in managed code. -
ManagedUnitTestUtility— Utility functionality required for managed unit tests. -
MenuItemManager— Tracks main menu items that are registered in managed code using the MenuItem attribute. -
SerializedManagedObject— Allows creation of a serialized object from a managed object. -
SerializedManagedObjectDelta— Creates and stores differences between two SerializedManagedObjects (Original object and a modified object). -
ToolbarItemManager— Tracks toolbar items that are registered in managed code using the ToolbarItem attribute. -
ManagedDropDownWindow— Managed implementation of a DropDownWindow. -
ScriptEditorTestSuite— Performs editor managed unit tests. -
ManagedEditorWindow— Allows user to create dockable editor windows in managed code. -
ManagedModalWindow— Modal window implementation that handles managed modal window implementations.
Structs
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GUIGameObjectFieldContent— Structure describing contents of a GUIGameObjectField element. -
GUIResourceFieldContent— Structure describing contents of a GUIResourceField element. -
GUITextureFieldContent— Structure describing contents of a GUIGameObjectField element.
Enums
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GUITextureFieldType— Type that control what type of texture does a GUITexture field accept. -
DrawGizmoFlags— Available flags to be used when defining gizmos.
Internal
Symbols intended for engine-internal use. Not part of the public API.
Structs
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GUIGameObjectField::PrivatelyConstruct -
GUIResourceField::PrivatelyConstruct -
GUITextureField::PrivatelyConstruct -
ManagedSceneGizmos::GizmoData— Data about a managed gizmo drawing method. -
ManagedSceneGizmos::SelectionChangedData— Data about a managed selection changed callback method. -
ManagedSceneHandles::HandleTypeInformation— Contains data about a manage type that draws and handles interaction with a custom handle. -
ManagedSceneHandles::ActiveHandle— Data about an active instance of a managed custom handle object. -
SerializedManagedObject::PrivatelyConstruct -
SerializedManagedObjectDelta::PrivatelyConstruct