struct
GUITextureFieldContent
Structure describing contents of a GUIGameObjectField element.
Public
Constructors
GUITextureFieldContent
GUITextureFieldContent() = default
GUITextureFieldContent
GUITextureFieldContent(GUITextureFieldType type, const GUIContent &labelContent = GUIContent(), u32 labelWidth = 0, bool showLabel = false)
Fields
ShowLabel
bool ShowLabel
If true, label will be shown next to the field.
LabelContent
GUIContent LabelContent
Content to display in the editor field label.
Only relevant if ShowLabel is true.