class PhysicsManager

Takes care of loading, initializing and shutting down of a particular physics implementation.

Public

Constructors

PhysicsManager

PhysicsManager(const String &pluginName, bool cooking)

Initializes the physics manager and a particular physics implementation.

pluginName
Name of the plugin containing a physics implementation.
cooking
Should the physics cooking library be initialized (normally only needed during development).

Methods

~PhysicsManager

~PhysicsManager() noexcept

staticInstance

static T &Instance()

Returns a reference to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticInstancePtr

static T *InstancePtr()

Returns a pointer to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticShutDown

static void ShutDown()

Shuts down this module and frees any resources it is using.

staticIsStarted

static bool IsStarted()

Query if the module has been started.

Protected

Methods

~Module<T>

virtual ~Module<T>() = default

OnStartUp

virtual void OnStartUp()

Override if you want your module to be notified once it has been constructed and started.

OnShutDown

virtual void OnShutDown()

Override if you want your module to be notified just before it is deleted.

staticInstanceInternal

static T *&InstanceInternal()

Returns a singleton instance of this module.

staticIsDestroyed

static bool &IsDestroyed()

Checks has the Module been shut down.

staticIsStartedUp

static bool &IsStartedUp()

Checks has the Module been started up.

Private

Fields

mPlugin

LoadedPlugin mPlugin

mFactory

PhysicsFactory * mFactory