class
PhysicsManager
Inherits:
Module<PhysicsManager>
Takes care of loading, initializing and shutting down of a particular physics implementation.
Public
Constructors
PhysicsManager
PhysicsManager(const String &pluginName, bool cooking)
Initializes the physics manager and a particular physics implementation.
- pluginName
- Name of the plugin containing a physics implementation.
- cooking
- Should the physics cooking library be initialized (normally only needed during development).
Methods
~PhysicsManager
~PhysicsManager() noexcept
staticInstance
static T &Instance()
Returns a reference to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticInstancePtr
static T *InstancePtr()
Returns a pointer to the module instance.
Module has to have been started up first otherwise an exception will be thrown.
staticShutDown
static void ShutDown()
Shuts down this module and frees any resources it is using.
staticIsStarted
static bool IsStarted()
Query if the module has been started.
Protected
Methods
~Module<T>
virtual ~Module<T>() = default
OnStartUp
virtual void OnStartUp()
Override if you want your module to be notified once it has been constructed and started.
OnShutDown
virtual void OnShutDown()
Override if you want your module to be notified just before it is deleted.
staticInstanceInternal
static T *&InstanceInternal()
Returns a singleton instance of this module.
Private
Fields
mPlugin
LoadedPlugin mPlugin
mFactory
PhysicsFactory * mFactory