class
PhysicsMaterial
Inherits:
Resource
Material that controls how two physical objects interact with each other.
Materials of both objects are used during their interaction and their combined values are used.
Public
Methods
~PhysicsMaterial
virtual ~PhysicsMaterial() noexcept = default
SetStaticFriction
virtual void SetStaticFriction(float value) = 0
Controls friction when two in-contact objects are not moving lateral to each other (for example how difficult it is to get an object moving from a static state while it is in contact with other object(s)).
GetStaticFriction
virtual float GetStaticFriction() const = 0
SetDynamicFriction
virtual void SetDynamicFriction(float value) = 0
Controls friction when two in-contact objects are moving lateral to each other (for example how quickly does an object slow down when sliding along another object).
GetDynamicFriction
virtual float GetDynamicFriction() const = 0
SetRestitutionCoefficient
virtual void SetRestitutionCoefficient(float value) = 0
Controls "bounciness" of an object during a collision.
Value of 1 means the collision is elastic, and value of 0 means the value is inelastic. Must be in [0, 1] range.
GetRestitutionCoefficient
virtual float GetRestitutionCoefficient() const = 0
staticCreate
static HPhysicsMaterial Create(float staticFriction = 0.F, float dynamicFriction = 0.F, float restitution = 0.F)
Creates a new physics material.
- staticFriction
- Controls friction when two in-contact objects are not moving lateral to each other (for example how difficult is to get an object moving from a static state while it is in contact other object(s)).
- dynamicFriction
- Sets dynamic friction of the material. Controls friction when two in-contact objects are moving lateral to each other (for example how quickly does an object slow down when sliding along another object).
- restitution
- Controls "bounciness" of an object during a collision. Value of 1 means the collision is elastic, and value of 0 means the value is inelastic. Must be in [0, 1] range.
staticGetRttiStatic
static RTTIType *GetRttiStatic()
Internal
Methods
staticCreatePtrInternal
static SPtr<PhysicsMaterial> CreatePtrInternal(float staticFriction = 0.F, float dynamicFriction = 0.F, float restitution = 0.F)