Utility

Various utility methods and types used by the engine layer.

Classes

Structs

  • UUID — Represents a universally unique identifier.
  • RectOffset — Rectangle represented in the form of offsets from some parent rectangle.

Enums

Internal

Symbols intended for engine-internal use. Not part of the public API.

Classes

  • DeferredCallManager — Allows you to queue calls that can get executed later.
  • GameSettings — Contains settings used for controlling game start-up, as well as persisting various other properties through game sessions.
  • Utility Static class containing various utility methods that do not fit anywhere else.

Structs