class GpuBackend

Inherits: Module<GpuBackend>

Provides access to all available GPU devices.

Public

Methods

~GpuBackend

~GpuBackend() noexcept override = default

GetDeviceCount

virtual u32 GetDeviceCount() const = 0

GetDevice

virtual SPtr<GpuDevice> GetDevice(u32 index) const = 0

StartCapture

virtual void StartCapture()

Captures all GPU commands following this point for analysis by an external tool (e.g.

RenderDoc or nSight).

StopCapture

virtual void StopCapture()

Stops capture started by StartCapture() and makes the captured commands ready for analysis.

staticInstance

static T &Instance()

Returns a reference to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticInstancePtr

static T *InstancePtr()

Returns a pointer to the module instance.

Module has to have been started up first otherwise an exception will be thrown.

staticShutDown

static void ShutDown()

Shuts down this module and frees any resources it is using.

staticIsStarted

static bool IsStarted()

Query if the module has been started.

Protected

Methods

~Module<T>

virtual ~Module<T>() = default

OnStartUp

virtual void OnStartUp()

Override if you want your module to be notified once it has been constructed and started.

OnShutDown

virtual void OnShutDown()

Override if you want your module to be notified just before it is deleted.

staticInstanceInternal

static T *&InstanceInternal()

Returns a singleton instance of this module.

staticIsDestroyed

static bool &IsDestroyed()

Checks has the Module been shut down.

staticIsStartedUp

static bool &IsStartedUp()

Checks has the Module been started up.

Fields

mFrameCapture

SPtr<GpuFrameCapture> mFrameCapture