struct
LimitAngularRange
Inherits:
LimitCommon
Represents a joint limit between two angles.
Public
Constructors
LimitAngularRange
LimitAngularRange()
Constructs an empty limit.
LimitAngularRange
LimitAngularRange(Radian lower, Radian upper, float contactDist = -1.F)
Constructs a hard limit.
Once the limit is reached the movement of the attached bodies will come to a stop.
LimitAngularRange
Constructs a soft limit.
Once the limit is reached the bodies will bounce back according to the resitution parameter and will be pulled back towards the limit by the provided spring.
- lower
- Lower angle of the limit. Must be less than .
- upper
- Upper angle of the limit. Must be more than .
- spring
- Spring that controls how are the bodies pulled back towards the limit when they breach it.
- restitution
- Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision. Must be in [0, 1] range.
Fields
ContactDist
float ContactDist
Distance from the limit at which it becomes active.
Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.
Restitution
float Restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision.
Must be in [0, 1] range.