struct
LimitConeRange
Represents a joint limit that contraints movement to within an elliptical cone.
Public
Constructors
LimitConeRange
Constructs a limit with a 45 degree cone.
LimitConeRange
Constructs a hard limit.
Once the limit is reached the movement of the attached bodies will come to a stop.
- yLimitAngle
- Y angle of the cone. Movement is constrainted between 0 and this angle on the Y axis.
- zLimitAngle
- Z angle of the cone. Movement is constrainted between 0 and this angle on the Z axis.
- contactDist
- Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default.
LimitConeRange
Constructs a soft limit.
Once the limit is reached the bodies will bounce back according to the resitution parameter and will be pulled back towards the limit by the provided spring.
- yLimitAngle
- Y angle of the cone. Movement is constrainted between 0 and this angle on the Y axis.
- zLimitAngle
- Z angle of the cone. Movement is constrainted between 0 and this angle on the Z axis.
- spring
- Spring that controls how are the bodies pulled back towards the limit when they breach it.
- restitution
- Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision. Must be in [0, 1] range.
Fields
YLimitAngle
Y angle of the cone.
Movement is constrainted between 0 and this angle on the Y axis.
ZLimitAngle
Z angle of the cone.
Movement is constrainted between 0 and this angle on the Z axis.
ContactDist
Distance from the limit at which it becomes active.
Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.
Restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision.
Must be in [0, 1] range.