struct LimitLinear

Inherits: LimitCommon

Represents a joint limit between zero a single distance value.

Public

Constructors

LimitLinear

LimitLinear()

Constructs an empty limit.

LimitLinear

LimitLinear(float extent, float contactDist = -1.F)

Constructs a hard limit.

Once the limit is reached the movement of the attached bodies will come to a stop.

extent
Distance at which the limit becomes active.
contactDist
Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default.

LimitLinear

LimitLinear(float extent, const Spring &spring, float restitution = 0.F)

Constructs a soft limit.

Once the limit is reached the bodies will bounce back according to the resitution parameter and will be pulled back towards the limit by the provided spring.

extent
Distance at which the limit becomes active.
spring
Spring that controls how are the bodies pulled back towards the limit when they breach it.
restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision. Must be in [0, 1] range.

Fields

Extent

float Extent

Distance at which the limit becomes active.

ContactDist

float ContactDist

Distance from the limit at which it becomes active.

Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.

Restitution

float Restitution

Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision.

Must be in [0, 1] range.

Spring

Spring that controls how are the bodies pulled back towards the limit when they breach it.

Operators

operator==

bool operator==(const LimitLinear &other) const