struct
LimitLinear
Represents a joint limit between zero a single distance value.
Public
Constructors
LimitLinear
Constructs an empty limit.
LimitLinear
Constructs a hard limit.
Once the limit is reached the movement of the attached bodies will come to a stop.
- extent
- Distance at which the limit becomes active.
- contactDist
- Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default.
LimitLinear
Constructs a soft limit.
Once the limit is reached the bodies will bounce back according to the resitution parameter and will be pulled back towards the limit by the provided spring.
- extent
- Distance at which the limit becomes active.
- spring
- Spring that controls how are the bodies pulled back towards the limit when they breach it.
- restitution
- Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision. Must be in [0, 1] range.
Fields
Extent
Distance at which the limit becomes active.
ContactDist
Distance from the limit at which it becomes active.
Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.
Restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision.
Must be in [0, 1] range.