struct
LimitLinearRange
Represents a joint limit between two distance values.
Lower value must be less than the upper value.
Public
Constructors
LimitLinearRange
Constructs an empty limit.
LimitLinearRange
Constructs a hard limit.
Once the limit is reached the movement of the attached bodies will come to a stop.
LimitLinearRange
Constructs a soft limit.
Once the limit is reached the bodies will bounce back according to the resitution parameter and will be pulled back towards the limit by the provided spring.
- lower
- Lower distance of the limit. Must be less than .
- upper
- Upper distance of the limit. Must be more than .
- spring
- Spring that controls how are the bodies pulled back towards the limit when they breach it.
- restitution
- Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision. Must be in [0, 1] range.
Fields
ContactDist
Distance from the limit at which it becomes active.
Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.
Restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-ellastic collision, while those closer to one specify more ellastic (i.e bouncy) collision.
Must be in [0, 1] range.