class
TMaterialParameters
template<bool IsRenderProxy>Common code that may be specialized for both MaterialParams and render::MaterialParams.
Public
Constructors
TMaterialParameters<IsRenderProxy>
Creates a new material params object and initializes enough room for parameters from the provided shader.
- shader
- Shader containing the information about parameters and their types.
- initialParamVersion
- Initial version number to assign to the parameters. Usually relevant if you are replacing an existing MaterialParams object and wish to ensure version number keeps getting incremented.
TMaterialParameters<IsRenderProxy>
Constructor for serialization use only.
Methods
~TMaterialParameters<IsRenderProxy>
GetStructData
Returns the value of a shader structure parameter with the specified name at the specified array index.
If the parameter name, index or type is not valid a warning will be logged and output value will not be retrieved.
- name
- Name of the shader parameter.
- value
- Pre-allocated buffer of bytes where the value will be retrieved.
- size
- Size of the buffer into which to write the value. Must match parameter struct's size.
- arrayIdx
- If the parameter is an array, index of the entry to access.
SetStructData
Sets the value of a shader structure parameter with the specified name at the specified array index.
If the parameter name, index or type is not valid a warning will be logged and output value will not be retrieved.
- name
- Name of the shader parameter.
- value
- Buffer of bytes containing the new value of the structure.
- size
- Size of the buffer from which to retrieve the value. Must match parameter struct's size.
- arrayIdx
- If the parameter is an array, index of the entry to access.
GetTexture
Returns the value of a shader texture parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be retrieved.
- name
- Name of the shader parameter.
- value
- Output value of the parameter.
- surface
- Surface describing which part of the texture is being accessed.
SetTexture
Sets the value of a shader texture parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be set.
- name
- Name of the shader parameter.
- value
- New value of the parameter.
- surface
- Surface describing which part of the texture is being accessed.
GetSpriteImage
Returns the value of a shader texture parameter with the specified name as a sprite image.
If the parameter name or type is not valid a warning will be logged and output value will not be retrieved. If the assigned texture is not a sprite texture then this returns null and you should use one of the GetTexture() overloads instead.
- name
- Name of the shader parameter.
- value
- Output value of the parameter.
SetSpriteImage
Assigns a sprite image to a shader texture parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be set.
- name
- Name of the shader parameter.
- value
- New value of the parameter.
GetStorageTexture
Returns the value of a shader load/store texture parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be retrieved.
- name
- Name of the shader parameter.
- value
- Output value of the parameter.
- surface
- Surface describing which part of the texture is being accessed.
SetStorageTexture
Sets the value of a shader load/store texture parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and the value will not be set.
- name
- Name of the shader parameter.
- value
- New value of the parameter.
- surface
- Surface describing which part of the texture is being accessed.
GetBuffer
Returns the value of a shader buffer parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be retrieved.
- name
- Name of the shader parameter.
- value
- Output value of the parameter.
SetBuffer
Sets the value of a shader buffer parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be set.
- name
- Name of the shader parameter.
- value
- New value of the parameter.
GetSamplerState
Sets the value of a shader sampler state parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be set.
- name
- Name of the shader parameter.
- value
- Output value of the parameter.
SetSamplerState
Sets the value of a shader sampler state parameter with the specified name.
If the parameter name or type is not valid a warning will be logged and output value will not be set.
- name
- Name of the shader parameter.
- value
- New value of the parameter.
IsAnimated
Checks does the data parameter with the specified name currently contains animated data.
This could be an animation curve or a color gradient.
GetStructData
Equivalent to getStructData(const String & , u32, void*, u32) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
SetStructData
Equivalent to setStructData(const String & , u32, void*, u32) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
GetStructSize
Returns a size of a struct parameter in bytes, using the internal parameter reference.
Caller must guarantee the parameter reference is valid and belongs to this object.
GetTexture
Equivalent to getTexture(const String & , HTexture & , TextureSurface & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
SetTexture
Equivalent to setTexture(const String & , const HTexture & , const TextureSurface & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
GetSpriteImage
Equivalent to GetSpriteImage(const String & , HSpriteImage & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
SetSpriteImage
Equivalent to SetSpriteImage(const String & , const HSpriteImage & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
GetBuffer
Equivalent to getBuffer(const String & , SPtr <GpuBuffer > & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
SetBuffer
Equivalent to setBuffer(const String & , const SPtr <GpuBuffer > & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
GetStorageTexture
Equivalent to getLoadStoreTexture(const String & , HTexture & , TextureSurface & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
SetStorageTexture
Equivalent to setLoadStoreTexture(const String & , const HTexture & , TextureSurface & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
GetTextureType
Returns the type of texture that is currently assigned to the provided parameter.
This can only be called on on texture parameters. Caller must guarantee the parameter reference is valid, is of a texture type and belongs to this object.
IsAnimated
Checks does the provided parameter have a curve or gradient assigned.
This can only be called on data parameters. Caller must guarantee the parameter reference is valid, is of a data type and belongs to this object.
GetOwningSpriteImage
Returns a sprite texture that is used for populating the specified data parameter.
This is only relevant for data parameters marked with the ShaderParamAttributeType::SpriteUV attribute.
GetSamplerState
Equivalent to getSamplerState(const String & , SPtr <SamplerState > & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
SetSamplerState
Equivalent to setSamplerState(const String & , const SPtr <SamplerState > & ) except it uses the internal parameter reference directly, avoiding the name lookup.
Caller must guarantee the parameter reference is valid and belongs to this object.
GetDefaultTexture
Returns the default texture (one assigned when no other is provided), if available for the specified parameter.
Parameter is represented using the internal parameter reference and the caller must guarantee the parameter eference is valid and belongs to this object.
GetDefaultSamplerState
Returns the default sampler state (one assigned when no other is provided), if available for the specified parameter.
Parameter is represented using the internal parameter reference and the caller must guarantee the parameter reference is valid and belongs to this object.