class
render::GizmoRenderer
Performs rendering of gizmos on the render thread, as managed by the GizmoManager.
Public
Constructors
GizmoRenderer
Methods
RenderGizmos
Renders all provided meshes using the provided camera.
- commandBuffer
- Command buffer to record the render commands on.
- renderTarget
- Render target to render into.
- camera
- Sets the camera all rendering will be performed to.
- renderData
- Data for rendering as generated by the gizmo manager.
- usePickingMaterial
- If true, meshes will be rendered using a special picking materials, otherwise they'll be rendered using normal drawing materials.
UpdateData
Updates the internal data that is used for rendering.
Normally you would call this after updating the camera or meshes on the main thread.
- camera
- Sets the camera all rendering will be performed to.
- renderData
- Data for rendering as generated by the gizmo manager.
Private
Methods
PrepareForRender
Prepares the provided render data by creating/updating its internal GPU parameters.
Should be called before Render().
- device
- Device to use for preparing GPU resources.
- camera
- Sets the camera all rendering will be performed to.
- inOutRenderData
- Data for rendering as generated by the gizmo manager.
- usePickingMaterial
- If true, meshes will be rendered using a special picking materials, otherwise they'll be rendered using normal drawing materials.
Initialize
Called when the renderer extension is first initialized.
Check
Returns true if the render() method should be called for the provided camera.
Render
Called at the point at which rendering should be performed for the provided camera.
Relevant render targets are guaranteed to be already bound to the render API, depending on the RenderLocation. Note that actual structure of the render targets depends on the active renderer.
- camera
- Camera through which the renderer is currently rendering.
- viewContext
- Additional information about the currently rendered view.