Editor
Functionality specific to the Banshee Editor.
Subcategories
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Library
— Management of all resources (assets) within a project.
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Application
— Entry point into the editor application.
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Build
— Building (publishing) the game from within the editor.
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CodeEditor
— Integration of the Banshee Editor with external code editors.
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EditorWindow
— Creating, managing and interacting with editor windows.
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GUI
— Editor specific GUI elements.
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Handles
— Creating and interacting with handles (scene tools).
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Scene
— Rendering/interacting with the scene view in editor.
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Settings
— Persistent settings for editor and project.
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UndoRedo
— Undoing and redoing actions within the editor.
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Utility
— Various utility methods and types used by the editor layer.